Tuesday, February 14, 2017

First Post!

I'll be using this blog to talk a bit about my work in computer graphics. I'll be covering different topics and going into implementation-specific details for my renderer Solstice. The original version of the renderer was mostly a teaching tool for myself, heavily influenced by PBRT. I'm a lot more confident in my abilities and have a few objectives in mind regarding what I want to achieve with the second version so it will be less cluttered, have a cleaner design, and I will focusing on performance whilst keeping in mind physically correct results. I'll also have posts which are more mathematically rigorous in nature, describing the background of the algorithms implemented. Criticism is important to learn - if I make a mistake or say something which may be ambiguous feel free to point it out. See you soon for my first actual post :)